Site icon FOKA: Foxtrot Oscar Kilo Alpha

Particle based generative art with openFrameworks

I’ve recently started playing with openFrameworks and I have to say I’m very impressed. Having messed with Processing previously, openFrameworks doesn’t feel too alien. It does have a steeper learning curve than Processing but it you’ve programmed C++ before it shouldn’t be long until you can whip up your first masterpieces.

Last week I’ve created a very simple particle system and had each particle leave a trace as it was animated. The following images are variations on the same theme. They are pretty much the same program with a few changes made between each run.

The common thing in all of these is that the particle movement is governed by Perlin noise.

(click images for larger versions)

Exit mobile version