Month: June 2014
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Particle based animation with openFrameworks
Continuing on with my other particle based generative art, here’s an animation I made with openFrameworks. A still:
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Particle based generative art with openFrameworks
I’ve recently started playing with openFrameworks and I have to say I’m very impressed. Having messed with Processing previously, openFrameworks doesn’t feel too alien. It does have a steeper learning curve than Processing but it you’ve programmed C++ before it shouldn’t be long until you can whip up your first masterpieces. Last week I’ve created a very simple…